I feel that my career is an extension of my life experience and one that comes hand-in-hand with the thought processes that many of us use when we play games!
When I play games I acquire a set of skills that I can apply to performance and collaborative problem-solving in my real life. I can apply my game-playing knowledge towards small repairs and improvements to my home, which is features that are lightly used to keep things in ‘workable’ condition, technically speaking, but that while non-factor-laden can, in my view, attract new customers.
A couple of things to keep in mind: No matter how you see yourself, life presents different challenges when ‘working’ or when ‘playing’ games. For example, if the availability of work causes you to shift your focus away from gaming, it may be best to change your focus from games to personal pursuits. The expanding reach of gaming has multifaceted effects beyond influencing lifestyle choices.
There are games that function to inadvertently encourage activities or relationships. Gamers can engage in the ‘flow’ state which can result in increased enjoyment of games, which can ultimately lead to re-engagement with other aspects of your life and/or new career. If games provide an alternate outlet to address the issues of the day such as boredom, isolation, and stress, that assistance is and should be encouraged and built upon, else it will eat into your downtime and eventually leave those issues unchecked.
Ultimately, I believe that at long last, there is a glimmer of hope for gaming and its recreation within the workplace. “In our lifetimes, gaming is only going to become more and more socially acceptable to mainstream consumers. The atmosphere around gaming culture today is significantly more positive and tolerant than it has ever been.”
I strongly believe that because of its ubiquity and popularity, the career of a gamer is one that people will have conversations with and start conversations with; conversations around both the current relevance of the field, as well as the rationale behind its inclusion within the “real work” world. Very few people realize in their casual encounters that gaming actually does connect the young man or woman to a profession, be it in the Internet, entertainment, technical, or social mesh.
Many of these young people learn about the jobs they are capable of doing in careers hopefully built on a very solid foundation by the people they surround themselves with. An alternative to integrating games into your “real job” is to find ways that you can integrate a greater appreciation for them into your personal life. The Internet has been credited with having a positive impact on academia
1 . Conversely, gaming involvement has been linked with a decline in academic interest
2 . In fact, the first generation to attend college with a handheld system (e.g. the Game Boy) notes that the biggest impact of gaming was on the classroom
3 . Men and women who have grown up immersed in games have much more life skills than those who never played any, developing social and communicative skills that make them more adept at dealing with other people
4 . I think that, depending on the individual, game-playing can be a wonderful path to more relevant information acquisition and career-related content, as well as more of a “personal game”, the like of which children and teens are not even aware of. None of this is an endorsement of gaming for every aspect of your life.
Personally, I’ve always been a big proponent of attitude-based learning and that was something I instilled in my students when I registered for the master’s program in social heuristics and its applications. However, I always remembered to make room for other areas that I, and many others, felt was important. If the point of gaming is to create a great escape, then consider that the nature of the game itself should play an important role in creating small to large progressions in your growth.
What I aim to do is to create a lifestyle that will be smooth, enjoyable, and what I believe can make the lives of many gamers bright, viable, and generally returnable. I don’t know of any gamer for whom the career possibilities are not really open to them.
As we are all limited by our resources, skills, and talents, we should realize that just because the future is unknown it doesn’t mean that the future is entirely uncertain! I wish to see gaming as a viable career course broadly highlighted. I don’t think that it can be until we define a starting midpoint, quite possibly the URL, and work backwards to a championship. After that, keep an open mind!